There are also new changes being introduced to further differentiate the game. Because of this change all stages will end with a boss. There are said to be roughly 20 stages in Freedom Planet 2, with each stage now being a single large stage instead of two distinct, smaller acts. The game is heavily inspired by 16 and 32 bit titles such as Sonic the Hedgehog and Gunstar Heroes, with a heavy emphasis on speed, momentum based platforming, multiple paths and combat. The gameplay of Freedom Planet 2 is largely familiar to players of the first game. Lilac, Carol, and Milla all have their own reasons to fight, and players can follow each side of their story through multiple playthroughs. Because the Kingdom Stone was destroyed, this ancient Water Dragon was able to escape her crystal prison at the bottom of the ocean and is out for vengeance.Īs Merga moves to activate an ancient super weapon and turn it on the three kingdoms for her imprisonment, the three heroes of the first game find themselves on different sides of the escalating war. Taking place two years on from the events of Freedom Planet, which ended with the defeat of Brevon and the destruction of the Kingdom Stone, Freedom Planet 2 introduces a new threat in the form of Merga. While it was estimated for a 2018 release before, on Januthe estimate for release would be updated to sometime in late spring or early summer 2019. Little over a week later on February 10th, 2017 the game would hit the Steam Greenlight service and become greenlit by the community just a couple days later on February 14th. Later, on January 31st, 2017, a “Sample Version” demo was released on the game’s official website, allowing players to check out a tiny slice of the game. Christian Whitehead, famous for his work on Sonic Mania, is also involved with Freedom Planet 2, helping to program the title and assisting in porting the game physics into Unitys engine. While the first game would run on the Clickteam Fusion engine, the developers made the decision to move Freedom Planet 2 onto the far more flexible and prevalent Unity Engine. The team wanted to establish more of their own identity with the sequel, and so the cast from the first game would undergo a design overhaul by artist Tyson Tan. Following the success of the original Freedom Planet, on December 25, 2015, GalaxyTrail announced that they would follow up their first major game with an immediate sequel.
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